
Certainly we're glad to see Sonic only a few short months after the release of GameCube, but it is admittedly not as glorious a debut as we had hoped.ġ0 years after the release of the one that started it all, Sonic Adventure 2 sets out to bring the trademark breakneck speed into the 3D realm better than ever before.

So instead of a Sonic custom created for GameCube, we have the remnants of the Mid-2001 Dreamcast successor with some notable improvements. The catch is, Sonic Adventure 2: Battle is only marginally different from the Dreamcast version it's ported from. The famous blue hedgehog is making his debut on GameCube even before Mario. There's a bunch of other Japanese stuff on this memory card that I'm in no hurry to wipe, so if there's anything else I should check for that's been "lost to time" I can see if it's there.Sega's top mascot has, through some odd twist of fate, arrived on Nintendo's next-generation console. If anyone wants, I can upload a zipped CDI of Dream Explorer with a bunch of USA/JPN/PAL Sonic Adventure 1 & 2 DLC stuff that I made a long time ago and updated with these new things. Interesting side knowledge: It also looks like the original Japanese game uses a save file called SONICADV_SYS, whereas every subsequent version uses SONICADV_INT. I've confirmed they both work with the US version of Sonic Adventure, and I tested it with the All-Stars GD-ROM so it probably works on all of them. New Year's "Kadomatsu" (aka "gate pine") event is SA1_001 (in NEW_YEARS_1998 folder), XMAS '98 is SA1_000 (in XMAS_1998 folder).


It also has the XMAS event from 1998, which is oddly dated -so I guess they re-released it?Īnyways, VMI+VMS files attached.

It looks like it's the "bug fixed" version, too, as the file on the card is dated as acquired on (that's January 3rd, to Europeans ). I bought a used 4X memory card from Japan and it had the data on it. I came across something recently that appears to have been "lost to time" according to this.
